As part of the State of Unreal 2025 event, CD Project Red showed the world exciting new material from their w upcoming fantasy RPG The Witcher 4. The Tech Demo shown at State of Unreal introduces Ciri’s equine companion Kelpie, named after the mythological water horse.
Read MoreI always advise people to “make and finish tiny horse games”.
Well, a bunch of community members have taken this to heart in the best of ways: They organized the first official TMQ Tiny Horse Game Jam: Of the 8 resulting games, several were made by people who had never made a game before, but who now made their small but wonderful debut titles available for all to play.
Read MoreThe Ranch of Rivershine is a standout in the horse game niche for various reasons. I’ve written about the game and talked to developer Éloise Laroche back when the game released its first playable demo in early 2023 and came away with very positive impressions, and from everything I’ve seen, the project has only improved from there. After about two years in Early Access with several game updates and patches, the game has received its final major content updates on May 23rd 2025.
Read MoreEarlier this week I saw someone on Facebook claim that Red Dead Redemption 2 was the first video game to use motion capture for horses. While I was instantly sure that was not in fact true, the question of “What WAS the first video game to use motion capture for horses?” isn’t actually all that easy to answer.
Let’s take a look at what I’ve found:
Read MoreI hope you’ll forgive me for what’s essentially just a “hey look, I’m doing my job!” post, but as it turns out I think my job (i.e. horse game consultation) is really fucking cool and I get to brag about it a little bit sometimes, as a treat.
Read MoreFollowing the announcement of Equinox: Homecoming, Harvey Randall at PC Gamer began to wonder why someone would make a game like that and what is up with the horse game niche in general. Naturally, I was happy to provide some insight.
Read MoreAfter 30 days of campaign and another week of late pledging, the crowdfunding campaign for Windstorm: The Legend of Khiimori by Aesir Interactive has officially closed on Friday, April 11th 2025. The total amount raised ended up at €504 798 from 8889 backers, just unlocking the much asked-for stretch goal “Falconers of Mongolia” that promises giving players an option to hunt with an Eagle.
Read MoreEquinox: Homecoming combines dark mystery with horse-focused gameplay into one of the most promising new game announcements our genre has ever seen. Let’s have a look at the announcement trailer and dive into some juicy behind-the-scenes insight for how this game is getting made and why it took so long for someone to realize this potential.
Read MoreToday we get to look at two recently released horse games that may have flown under your radar.
Both of these games came to my attention because their creators used the TMQ communities to find interested players. They might not fulfill every horse game dream you’ve had, but they’re sure worth a look if you’re willing to try something new and support independent developers at a very affordable price tag.
Read MoreHow do horses live? What does a stable look like? Splendid barn aesthetics are nice to have for humans, but what horses really need are the so-called three Fs: Friends, Forage and Freedom. Today I want to have a look at what meeting those needs looks like and how horse-focused media can play an important role in education and normalization when it comes to the question of “What should a cool, fancy, high quality stable look like?”
Read MoreWindstorm: The Legend of Khiimori is live on Kickstarter now! I would tell you more about what that means for the game and kinds of rewards you can get, but honestly, the campaign page speaks for itself and deserves a look whether or not you plan to back!
Read MorePart of my joy in writing these reviews comes from telling you in excruciating detail about the games you don’t already know and care about. This game has 11 reviews on Steam in total, so I can actually add relevant insight here – and I personally was very interested in this game considering the history of its franchise.
Read MoreI’ve made no secret of the fact that I both adore Stardew Valley but also find its horse incredibly underwhelming. It turns out that a recent conversation invigorated someone else in their long-held belief that the Stardew Valley horse could be so much cooler: Over on the Punished Backlog blog, Amanda Tien dives into the many ways in which mechanical and emotional depth could be added to our sadly underdeveloped pixel horse.
Read MoreFrustrated once again by indie game developers’ over-reliance on the massively flawed Horse Animset Pro, I have taken to Reddit like a proper “angry person online” and wrote a deep dive aimed at gamedevs on the gamedev subreddit showcasing why I can’t really recommend people use the most popular animated horse asset.
Read MoreA PlayStation 5 game by the name of Horses 2025 has recently appeared on the PlayStation Store. A Cinematic Trailer was posted today via the official PlayStation YouTube Channel. Let’s take a look at why I have serious doubts about the legitimacy of this listing and why I consider it highly unlikely that anyone will get a quality experience out of this.
Read MoreA new release of an old horse game is raising suspicions in the community: Let’s take a quick look at what we know so far, and why you might be better off saving your money
Read MoreThe year is coming to a close, and TMQ regulars know what that means: it’s time to dive into statistics, look back at highlights and share some reflections on the past, present and future. Let’s look at the numbers, achievements and highlights.
Read MoreMy Horse: Bonded Spirits first caught my eye (and ire) when its CG-rendered announcement trailer released in Spring 2023. Today we’re looking at the actual game: What fresh ideas it brings to the table, what it offers in terms of content, how that compares to similar available products and of course: how the actual release compares to that initial trailer.
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