Posts tagged developer interview
“We expect to support the game for years to come” – Insights on Rival Stars Horse Racing from PikPok CEO Mario Wynands

Rival Stars Horse Racing is something of a rarity in our niche: it’s a polished game aimed at adult players, that’s generally well received and getting regular content updates. For the game’s five year anniversary, I sat down for a call with PikPok CEO Mario Wynands in order to talk about the game’s history, its position in the horse game market and why it takes different approaches to different platforms.

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“We wanted to build a horse game that people could be passionate about” – The Inspirations, Research and Future Plans behind Star Equestrian

Foxie Ventures’ Founder and Director Dineth Abeynayake and Product Manager Steven Ready took some time before the release to show me a preview of what their newest game would offer, and to answer a few questions about Star Equestrian’s development and its future.

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Korion Interactive – How New Creative Minds bring Fresh Wind into Kids' Horse Games

Gamescom 2022 in Cologne was an exciting event and meeting the team of Korion Interactive was one of my highlights: I turned to find about five people in matching Moorhuhn T-shirts standing behind me basically going “Hi, we’re so excited that we found you, we love The Mane Quest and we’re making horse games now.”

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"Astride" Kickstarter Announcement & Developer Interview – A Scandinavian Horse Game with Big Ambitions

Astride is a horse game inspired by Scandinavian environments and horse breeds currently on Kickstarter. I’ve been watching the project with both excitement and a bit of scepticism throughout, so the crowdfunding launch is the perfect opportunity to take a closer look – and to have a chat with Raidho’s Co-Founder and Lead 3D-Artist Mathilde Kvernland.

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“You have to achieve a certain level of quality within your resources” – Michael Hengst Talks about the Development of Horse Club Adventures

Lead Designer and Prodcuer Michael Hengst contacted me right after I first announced the relaase of Horse Club Adventures. Now that I’ve played the game myself, I’m thrilled to give all of you some additional insight into how Horse Club Adventures was made, what we already know about its upcoming sequel, and what Michael thinks of the horse game genre in general.

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“It’s like planning a vacation: you dream of the Maldives, but your ticket will only get you to the Netherlands” — Publisher Interview with Katrin Haase

I sat down for a chat with Katrin Haase, has long years of experience making games for children at Markt + Technik. After the many frustrations that this company’s games has let me feel, I finally wanted to know: why do these games get made and how are they produced? And perhaps more importantly: how can they ever become better?

Join me for a fascinating insight into the world of low budget horse game production.

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“We want to tell a story with heart and a wholesome character dynamic” — A Look behind the Scenes of DreamWorks Spirit Lucky’s Big Adventure

In January, we learned of a new upcoming horse game based on Dreamworks’ Spirit franchise and the upcoming movie Spirit Untamed. The Mane Quest reached out to its creators in order to learn more about the game’s development. Santiago R. Bedate from aheartfulofgames takes the time to give us some interesting insight behind the scenes of Spirit Lucky’s Big Adventure.

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“I joined Tivola because I wanted to make horse games” — Studio Visit and Interview with Inga Panten

Tivola has been making and publishing games since 1995. While their portfolio has always been family-friendly, they have recently put more focus on horse-themed games in particular.

Product Manager Inga Panten invited me to visit Tivola’s offices in Hamburg for a day to get a look behind the scenes.

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