Posts in development
Recommended: Bringing ‘Horses Of Hoofprint Bay’ To Life – Interview with Thogli Studios and The Mane Quest by Video Game Town

I am stoked to share this interview with the thogli studios team and myself from Video Game Town: Bringing ‘Horses Of Hoofprint Bay’ To Life. Definitely take a look if you’re interested in a closer look at how thogli studios works, how Horses of Hoofprint Bay and some of its features came to be, and some teasers for what’s still to come.

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“Horses Deserve to be Main Characters” – Game Announcement & Developer Insight for HORSE CLUB: Ride West

The Horse Club game series by developer and publisher Wild River Games announces its third entry! I’ve been in touch with the Wild River team before, and even consulted on the latest title: Horse Club: Ride West invites the player on a Western themed ranch vacation with the Horse Club characters and their horses. To celebrate the announcement, I sat down with Stefan Kummer and Daniel Boos from the Wild River team to learn more about their development process.

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Horse Game Marketing 101 – The Do's and Don'ts of Sharing Your Passion Projects with People

Indie horse game developers who make games out of a passion for the subject matter are becoming more common these days. Many of these up and coming horse game devs make basic mistakes in marketing and publishing. This article is aimed at those passionate newcomers: Guidelines, basic do’s and don’ts and things to keep in mind for anyone planning to make, announce and distribute a horse game of their own. 

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“I Hope the Horse Game Genre will Continue to Grow” – Reflecting on Five Years of Making The Ranch of Rivershine with Éloïse Laroche

The Ranch of Rivershine stands out among the horse game niche. I’ve followed Rivershine and its creator Éloise Laroche of Cozy Bee Games for years and previously featured them on TMQ on multiple occasion. With the full release now a few weeks back, I sat down with Éloise once more to look back on five years of development, the lessons learned along the way, and of course, to learn what’s next in store for her one woman studio.

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A Brief Look into the History of Horse Motion Capture for Video Games

Earlier this week I saw someone on Facebook claim that Red Dead Redemption 2 was the first video game to use motion capture for horses. While I was instantly sure that was not in fact true, the question of “What WAS the first video game to use motion capture for horses?” isn’t actually all that easy to answer.

Let’s take a look at what I’ve found:

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Game Announcement & Developer Insight – Equinox: Homecoming is a story-driven, horse-focused MMO that takes its audience seriously

Equinox: Homecoming combines dark mystery with horse-focused gameplay into one of the most promising new game announcements our genre has ever seen. Let’s have a look at the announcement trailer and dive into some juicy behind-the-scenes insight for how this game is getting made and why it took so long for someone to realize this potential.  

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Recommended: Most animated horse assets you can buy are subpar in terms of anatomy and not good enough if your target audience includes "people who like horses"

Frustrated once again by indie game developers’ over-reliance on the massively flawed Horse Animset Pro, I have taken to Reddit like a proper “angry person online” and wrote a deep dive aimed at gamedevs on the gamedev subreddit showcasing why I can’t really recommend people use the most popular animated horse asset.

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Horse World Online Celebrates its Anniversary and Looks Back on 20 Years of Browser Game History

Horse World Online is a free to play browser game about training and breeding horses. This month, the game celebrates its 20th anniversary, giving us an excellent opportunity to dive into a bit of living horse game history with its developers, and take a look at what running a profitable browser game can look like in 2024. 

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“We’ve learned a lot, but our mission to make great horse games hasn’t changed” – Reflecting on Equestrian The Game with Kavalri Games’ Molly Ericson

Equestrian the Game is a mobile game about owning, training and breeding horses. Kavalri Games’ co-founder and CEO Molly Ericson sat down for a call with me to discuss some critical learnings about making free-to-play games and how to handle players and their feedback, about what’s left in store for ETG and what we can expect from Kavalri games in the future.

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Horse Animation: Guides, References and Resources

Horse Animation is really hard, I know. The purpose of this article is to summarize some common issues and provide helpful resources for how to do better. While I’m coming from a game dev perspective, I hope these tips and guides can also be useful to anyone animating horses for other media such as film or TV.

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Adding Horses to your Game: Tips, Resources, Do’s and Don’ts

This article is aimed at game developers who want to include horses in their games without making the same couple of basic mistakes that make equestrians cry – to give game creators a starting point for further research and some ideas for how to add a bit of depth, variety and authenticity to their portrayal of horses. 

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“We expect to support the game for years to come” – Insights on Rival Stars Horse Racing from PikPok CEO Mario Wynands

Rival Stars Horse Racing is something of a rarity in our niche: it’s a polished game aimed at adult players, that’s generally well received and getting regular content updates. For the game’s five year anniversary, I sat down for a call with PikPok CEO Mario Wynands in order to talk about the game’s history, its position in the horse game market and why it takes different approaches to different platforms.

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Recommended: Australia’s Equestrian Games – An Interview with Riding Star creator Andrew Niere

“By the 1990s, games were predominately designed with young male players in mind, featuring macho-adrenaline themes like violence, guns, and military simulations. Having never made a video game before, childhood friends Craig Laughton and Andrew Niere decided to do something different from other Australian studios by developing a horse riding game for girls.”

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“We wanted to build a horse game that people could be passionate about” – The Inspirations, Research and Future Plans behind Star Equestrian

Foxie Ventures’ Founder and Director Dineth Abeynayake and Product Manager Steven Ready took some time before the release to show me a preview of what their newest game would offer, and to answer a few questions about Star Equestrian’s development and its future.

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Korion Interactive – How New Creative Minds bring Fresh Wind into Kids' Horse Games

Gamescom 2022 in Cologne was an exciting event and meeting the team of Korion Interactive was one of my highlights: I turned to find about five people in matching Moorhuhn T-shirts standing behind me basically going “Hi, we’re so excited that we found you, we love The Mane Quest and we’re making horse games now.”

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