Announcing the TMQ Horse Game Press & Influencer Contact List – Sign up now!
I’m putting together a contact list for creators of horse game related content – YouTubers, Twitch streamers, TikTokers, game writers… as long as you’re interested in making content about horse games, this list is for you!
My intention is that next time a studio making a horse game asks me for relevant influencers (which has happened on a handful of occasions), I will have a proper resource for them rather than just naming a handful of people from the top of my head.
Sign up here: https://forms.gle/MuQ1hgbrTihm1iuUA
Developers and studios with horse-relevant games to promote can then contact me and I can forward their outreach to the relevant creators.
Please help spread the word by sharing this post with any horse game content creators that you follow!
This information and a link to the sign-up form has also been added at the top of the website, see themanequest.com/content-creators
Steam is currently hosting a themed sale called “Horse Fest”. There are so many new and exciting things happening in horse games right now that I can’t possibly provide in-depth coverage for all of them, but I want to chime in with some recommendations to the best of my knowledge nonetheless!
Kate Gray made a list of the Best Horses on the Nintendo Switch and has consulted me for additional inputs.
I’m publishing a game that’s being developed by two members of the TMQ community and is inspired by my childhood favorite game that nothing ever lived up to in the past 20+ years. Today, we’re launching a free public demo for everyone to try.
Fernhoof Grove: Riding Academy is finally available to wishlist on Steam. I consider it one of the more promising WIP indie projects in the horse game space at the moment, because while I haven’t played it yet, I find that the screenshots and videos shown so far give a rather more tangible impression of what the gameplay mechanics might look like.
Horse Games are an underserved niche and their players are practically begging for new projects to follow and support. With this article, I want to give people in the horse game audience some tools and background information on how to better gauge which projects might deliver on their promises, which red flags to watch out for in new game announcements and which critical questions to ask.
In case you missed it, about a year ago an odd game announcement made waves in the horse game community. I have not bought it, nor do I plan to write an actual review, but I did want to put out a quick follow up to give everyone who cares a little bit of closure.
What makes horses in games feel alive and how do you get players to care for them? When complex independent behaviors are out of scope, what measures can developers take to give players a sense of emotional attachment on a budget? How do you get game horses to feel like actual living creatures rather than just four-legged bicycles? Fortunately, there are a lot of options if you’re a little bit horse-savvy, so let’s look at some of them
The Legend of Khiimori, the Mongolian courier rider game developed by Aesir Interactive and published by Mindscape, releases into Early Access today. I worked on this game as Creative Producer during its early concept phase in 2023 and helped shape the game’s vision very early on.