Dissension – A Pixel Art Adventure about a Medieval Spy and her Mare named Pumpkin

I came across a lovely looking adventure game: Dissension tells the story of an Imperial spy sent onto a dangerous undercover mission. Naturally, I reached out to the developer Disguised Games to get a bit more information about how this cute indie game will tackle its horse content.

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Game Announcement: Spirit Lucky’s Big Adventure is coming to Consoles and PC in Summer 2021

Dreamworks and Outright Games have announced a new video game based on the Spirit: Riding Free TV show and it’s upcoming feature film adaptation, Spirit Untamed. Spirit Lucky’s Big Adventure will be released on Nintendo Switch, PlayStation 4, Xbox One and in the digital PC market.

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[UPDATED] My Riding Stables 2: A New Adventure Announced for PS4 and Switch

My Riding Stables 2: A New Adventure is scheduled to release this year (exact dates vary) on Playstation 4 and Nintendo Switch. Thanks to a chat with RokaPublish Managing Director Robert Kaiser, I’ve been able to learn a bit more about the project than is currently publicly available.

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Review: Windstorm - Ari’s Arrival – An Open World Horse Adventure that Outshines its Predecessor in Every Way

Windstorm: Ari’s Arrival, created by Aesir Interactive, was released along with the movie of the same name in March 2019. I’ve been meaning to review it basically ever since. I have to admit that we’ve all been sleeping on this one, because it really gets a whole bunch of things right, and deserves vastly more attention from horse-loving players than it has been getting.

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Making your own Horse Game – Part Three: Scope and Focus

We continue our series on what to keep in mind when setting out to create your own horse game: Let’s assume now that you already have a bit of gamedev experience in this field, be it as a hobbyist or as a professional.

Perhaps you are – like me – a game creator of some experience who finally wants to tackle their passion project, who finally wants to make “the thing” that you believe is missing: the good horse game.

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Making your own Horse Game – Part Two: Involving Others

When getting into game development, it makes sense to take the first steps by yourself, to practice game creation without relying on others at first. But the moment will come when other other people become relevant: possible team mates, playtesters and eventually the public. Let’s look at some basic guidelines for how to involve other people in your passion projects.

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Making your own Horse Game – Part One: Baby Steps

Starting to make a game based on the premise of “what would be my perfect horse game” rather than “what kind of game can I reasonably expect to make” has its pitfalls. Overcomplexity, feature creep and creative burnout from wanting too much are all too common among passionate newbie creators. Let’s look at some of these challenges and how you can work your way around them.

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Second Life Quadrille: Modders and Equestrians unite for Elaborate Dressage Performances

Second Life is a social online simulation, a virtual world where you can do just about anything. Thanks to active content producers and TMQ community members Teager and Monstaar, I get the occasional insight into this fascinating niche.

This is what it can look like when a group of motivated equestrian Second Life players gets practicing.

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