I came across a lovely looking adventure game: Dissension tells the story of an Imperial spy sent onto a dangerous undercover mission. Naturally, I reached out to the developer Disguised Games to get a bit more information about how this cute indie game will tackle its horse content.
Read MoreLet’s face it: Horse Games can be very confusing. Over on wiki.themanequest.com, some of our community members have been creating pages, and categories with a lot of information and screenshots of dozens of different horse games, all in an attempt to help people find the games they’re looking for.
Read MoreDreamworks and Outright Games have announced a new video game based on the Spirit: Riding Free TV show and it’s upcoming feature film adaptation, Spirit Untamed. Spirit Lucky’s Big Adventure will be released on Nintendo Switch, PlayStation 4, Xbox One and in the digital PC market.
Read MoreAs the year draws to a close, I want to take the opportunity to share some site stats and insights as well as a bit of self-indulgent rambling on this website and what it means to me. So let’s catch up: what has The Mane Quest been up to in 2020?
Read MoreA few weeks ago, popular gaming website Polygon asked me to write a contribution to their “Horse Girl Canon”: A series of articles for and by horse lovers, about all sorts of horsey content across multiple media.
Read MorePolygon writer Simone de Rochefort and Horse Historian Professor Donna Landry take a close look at the horses in the Assassin’s Creed games: The recent titles Origins, Odyssey and Valhalla all use the same horse model regardless of their vastly different settings and cultural context.
Read MoreMy Riding Stables 2: A New Adventure is scheduled to release this year (exact dates vary) on Playstation 4 and Nintendo Switch. Thanks to a chat with RokaPublish Managing Director Robert Kaiser, I’ve been able to learn a bit more about the project than is currently publicly available.
Read MoreWindstorm: Ari’s Arrival, created by Aesir Interactive, was released along with the movie of the same name in March 2019. I’ve been meaning to review it basically ever since. I have to admit that we’ve all been sleeping on this one, because it really gets a whole bunch of things right, and deserves vastly more attention from horse-loving players than it has been getting.
Read MoreWe’ve written about Red Dead Online and its active Trail Riding communities before. Some people take this positive energy one step further: and organize special Charity rides where they raise funds for various organizations in the process. One such ride takes place next Sunday!
Read MoreIn a live stream, Star Stable announced that their popular horse-based MMORPG will soon come to the small screen. The mobile port promises cross-platform play between mobile users and PC/Mac players, so you can seamlessly hop from one platform to the other depending on where you are.
Read MoreWe continue our series on what to keep in mind when setting out to create your own horse game: Let’s assume now that you already have a bit of gamedev experience in this field, be it as a hobbyist or as a professional.
Perhaps you are – like me – a game creator of some experience who finally wants to tackle their passion project, who finally wants to make “the thing” that you believe is missing: the good horse game.
Read MoreMy dear horse game fans and lovely readers, I hope you will join me on a little experiement: I want to launch a new section on this website where other horse game enthusiasts can contribute articles. Send me your pitches now!
Read MoreWhen getting into game development, it makes sense to take the first steps by yourself, to practice game creation without relying on others at first. But the moment will come when other other people become relevant: possible team mates, playtesters and eventually the public. Let’s look at some basic guidelines for how to involve other people in your passion projects.
Read MoreStarting to make a game based on the premise of “what would be my perfect horse game” rather than “what kind of game can I reasonably expect to make” has its pitfalls. Overcomplexity, feature creep and creative burnout from wanting too much are all too common among passionate newbie creators. Let’s look at some of these challenges and how you can work your way around them.
Read MoreSecond Life is a social online simulation, a virtual world where you can do just about anything. Thanks to active content producers and TMQ community members Teager and Monstaar, I get the occasional insight into this fascinating niche.
This is what it can look like when a group of motivated equestrian Second Life players gets practicing.
Read MorePetz Horsez 2 – also known as Pippa Funnell: Secrets of the Ranch – was originally released in 2007. It’s been named as an all-time favorite by many TMQ readers. How does the horsie adventure game hold up without a lens of nostalgia to gaze through?
Read MoreSo many of us feel the same way: we remember that one great horse game we played as a kid, having long forgotten about whatever wasn’t good about it. We start to wonder “hey, it’s been years since I played a good horse game, I wonder what’s new in that genre”.
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