Posts tagged myohg
Making your own Horse Game – Part Three: Scope and Focus

We continue our series on what to keep in mind when setting out to create your own horse game: Let’s assume now that you already have a bit of gamedev experience in this field, be it as a hobbyist or as a professional.

Perhaps you are – like me – a game creator of some experience who finally wants to tackle their passion project, who finally wants to make “the thing” that you believe is missing: the good horse game.

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Making your own Horse Game – Part Two: Involving Others

When getting into game development, it makes sense to take the first steps by yourself, to practice game creation without relying on others at first. But the moment will come when other other people become relevant: possible team mates, playtesters and eventually the public. Let’s look at some basic guidelines for how to involve other people in your passion projects.

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Making your own Horse Game – Part One: Baby Steps

Starting to make a game based on the premise of “what would be my perfect horse game” rather than “what kind of game can I reasonably expect to make” has its pitfalls. Overcomplexity, feature creep and creative burnout from wanting too much are all too common among passionate newbie creators. Let’s look at some of these challenges and how you can work your way around them.

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