Posts in analysis
Chariot Racing in Games – Horses, Representations and Untapped Potential

Noa Leibson is an art historian, life-long rider and writer of equestrian fiction and non-fiction. I finally managed to take her up on her offer to give us all some fascinating insight into ancient historical chariot racing, the men and women (!) who participated in it, and how video games like Assassin’s Creed: Origins succeed and fail in their representations of this fascinating sport. 

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Horse Games That Should Exist – Vol III

We sometimes about “horse games” as if that term described a specific genre. In reality, while many classic horse games do fit into the farm buildup and simulation genre, the concept of “game that features horses prominently and has lots of mechanics relating to them” is not tied to that setup at all. In this article and the two previous volumes in this series, I try to broaden people’s horizons a little as to what could be cool horse games.

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8 Common Horse Mistakes I Want Game Developers to Stop Making

As a surprise to literally no one, I have a lot of thoughts on what the creators of games with horses in them could be doing better. Every horse game player has dreams and ideas and could start listing all the features that their ideal horse game would have in an instant. Let’s ignore the dream projects today and focus on a handful of fairly basic, relatively easily fixable* mistakes that horse game developers should really stop making.

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Horse Games and Gender – How Video Games often fail to combine Quality and Femininity

There has been a significant amount of progress in recent years in how female characters are included and designed.

What remains is an imbalance between how our industry tackles subject matters and activities that have a gendered connotation, which is a significant factor in the utter scarcity of well-made games about horses.

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Horse Isle 3, War Crimes and LGBTQ+ Visibility – A case study in how NOT to approach Community Management

When I published my article about Horse Isle 3’s development in December, I was certain I was done writing about this game for a while. After all, I had made my peace with the fact that the game is not for me and had put my most urgent criticisms into words.

And then, the Gulag incident happened. Yes, bear with me here.

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Horse Care Mechanics: Why They’re Often Horrible and How To Get Them Right

Most horse-focused games feature brushing your horse and picking its hooves, feeding or combing mane and tail. Unfortunately, many of these horse care minigames quickly grow tedious or even frustrating: let’s take a look at why that is, what developers could do differently, and whether or not horse care mechanics are even necessary to begin with. 

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Horses in Games: Companions and Collectibles

Outside of the genre of “horse games”, there are plenty of games in which one or multiple horses are a secondary feature. The horses in games like The Witcher, The Legend of Zelda, Assassin’s Creed or Red Dead Redemption have varying depths of gameplay and serve purposes such as being a means of transport, an important Non-Playable Character or one of many collectible items. Broadly speaking, most implementations of horses in video games fit into one of two categories: Companion Horses and Collectible Horses.

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Horse Games That Should Exist – Vol I

I am convinced that putting the focus on horses as a theme and setting and making a solid, well-executed game are not mutually exclusive. Or at least, they shouldn’t be. And while I would do many things for a good stable management game, that is far from the only genre in which a good horse game could be made.

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Dressage Moves in Red Dead Redemption II and their Real Life Equivalents

Here at The Mane Quest, I got pretty damn excited when press information in September started to promise that Red Dead Redemption 2 would include “Dressage” moves if you bonded enough with your horse.

Now that the game is out and I’m at least a few hours and several levels of horse bonding into it, let’s have a look at which dressage moves you can perform in Red Dead Redemption II, how you execute said moves, and how they look in real life.

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Between Knighthood and Game Development : Interview with Jason Kingsley

To say that Jason Kingsley leads an interesting life is quite the understatement: Kingsley is the CEO and co-founder of a successful game development company and owns 15 horses and trains them in medieval style riding.

Needless to say, Jason Kingsley made for an incredibly fitting interview partner for The Mane Quest.

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